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1 to 300 Alchemy Guide

Approximate material list: Peacebloom x 60 Silverleaf x 60 Empty Vial x 60 Briarthorn x 80 Bruiseweed x 30 Leaded Vial x 80 Mageroyal x 15 Stranglekelp x 40

1 to 300 Blacksmithing Guide

Approximate material list: 210 x Rough Stone 230 x Coarse Stone 5 x Silver Bar 180 x Bronze Bar 190 x Heavy Stone 5 x Gold Bar 210 x Iron Bar

1 to 300 Engineering Guide

Credit Elzix, Cho'gall-US Approximate material list: Rough Stone x 90 Coarse Stone x 80 Heavy Stone x 75 Solid Stone x 96 Dense Stone x 50 Wooden Stock x 10 Weak Flux x 29 Heavy Leather x 50 Wool Cloth x 10 Mageweave Cloth x 10

1 to 300 Herbalism Guide

1-50 Collecting Silverleaf and Peacebloom Horde: Mulgore. Just do circuits round the base of Thunderbluff picking Silverleaf and Peacebloom. For Undead, try starting at Solliden Farmstead in Tirisfal Glades, run north to the mills, loop round and back south past Stillwater Pond and onto Cold Hearth Manor and Nightmare Vale. Then back up to Solliden Farmstead again.

1 to 300 Alchemy Guide

Approximate material list: Metals: Copper Bar x 40 Bronze Bar x 80 Silver Bar x 60 Truesilver Bar x 50 Gold Bar x 40 Mithril Bar x 80 Thorium Bar x 185

1 to 300 Mining Guide

Credit Elzix, Cho'gall-US 1-65 Mining Copper Estimated number of nodes to mine = 30 This bit is easy. Mine about 50 copper and smelt. You can use any of the following suggestions for mining routes or make up your own, as copper is so abundant: Horde: Tauren: Mulgore. The natural geography of this place makes it easy to run around. Just pick a starting point and follow the cliffs all the way around in a circle. Remember to check out the Venture Co mine on your way round. Average amount of copper ore from this run, should be about 40-50.

Rogue

Weaknesses More susceptible to damage than Paladins/Warriors because Rogues can only wear cloth or leather armor

Rogues in WoW: Past, Present and Future

Present: World of Warcraft Client Patch 2.1.0 (05/22/2007) The latest patch notes can always be found at http://worldofwarcraft.com/patchnotes/ The patch notes highlights from a rogue perspective: Past:(in progress) During Beta we were unstoppable, then we were slowly nerfed over the course of a year. Then BGs came out and we quickly discovered that once out of stealth we were easily the fastest class to die to focus fire and our role was slipping behind the front lines to kill half health eaters/drinkers or drop a clothie. The nerfing stopped at our class review. Then Cloak of Shadows came out and suddenly we had a way to kill that priest or warlock and actually live afterwards by wiping dots. It also helped survivability in BGs and Raids. Which brings us to today...

Rogue Basics

-OFFHAND- Off-Hand, regardless of weapon choice, you will want the fastest weapon you can find but still with an acceptable DPS as it will excel mostly at using poisons for both PvE and PvP. In the Burning Crusade expansion it will be even more important to weild a fast off-hand as they will introduce an ability called "Shiv" which requires 40 energy but may require more energy if the weapon speed in that hand is slow. Your off-hand weapon will never do it's full DPS because it's damage is cut in half. (Even with talents its still reduced by 25%) Also, its important to know that your off-hand is not even considered in any of rogues special abilities. It basically just keeps swinging at a constant rate while fighting melee. The only special abilities that help an off-hand are ones that increase your attack rate, like Blade Flurry or Slice and Dice.

Rogue Races

Gear: There are a ton of different looks out there for Rogues, from naked to full Bloodfang there is a large amount of gear out there to support every class, race and play style. Realistically though, the Look for end game Rogues is somewhere between Shadowcraft and Death Dealers. For these reasons, people general base their opinions on how a race appeals to them aesthetically off their appearance in one of these sets. Decide for yourself: http://wow.segamer.com/settier0.php?set=184&race=h&gender=m

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